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Ravenskull features such jollities as floor squares that make gates trap you in or objects disappear from your inventory when stood on. To get past him you needed to have talked with Edward and received a key item.
The game is decent enough to tell you when you do this see the message below so that you can reload a saved game. Unusually for the trope, they're generally good guys - or at least neutral guys in their native city of Gaudiguch. The stone slab is not required, however, if you know the combination of by heart. The combination of these two factors meant that the situation at any given time would almost always be unwinnable. It can take several hours to discover this.
Considering the societies of Cabilis and Neriak respectively, this is not an unfair comparison. It's usually clear immediately when you've messed up. If you didn't pick up the letter your brother talked about, then you did not receive the stone slab with the combination on it to unlock the last part of the game.
You won't discover this until about two-thirds of the game later. They aren't too bad of soldiers, either due to having high strength and vitality. The creator, when questioned, claimed that he added this feature because no other game had done it.
The game has a rather specific solution, complete with many chances to screw up before the end. Fiona's ending shows a Lizard folk swordsman helping her in her quest to return to the human world. Much of the game centers around the allocation of a resource that slowly kills the entire game world every time you use it, meaning you have to think wisely about what you're doing. Push it, and nothing seems to happen.
If you return via the bridge with the bear still following you, the bridge breaks under the bear's weight, causing you to fall and die. It turns out that you have to use all your skips to pass it. There's one location where you can put the ruby down and live. You're supposed to turn around and lock the door with the key you used to open the room, but this is never made clear anywhere.
Chances are you never even saw the machine. If you did not save before-hand, you would have wasted a ton of time. If you die again, you actually do die. They were created as servants to the Old Ones described as fairly reptilian themselves. You can also miss a particular meeting, where certain items are handed out, and be stuck.
They're noted not to be true reptiles, as they're capable of growing facial hair, and calling a bangaa a lizard is a very bad idea. They're also technically an Elf subspecies, just to make it confusing. Ravnican viashino are of the small, wiry and sneaky type, often serving as warriors, rogues and assassins for the red-aligned guilds or on their own account. In addition, entering the wrong room without appropriate protection will result in your death and you have no idea about the danger until after you die.
If just once you tread in the middle of it rather than jump, then the bridge vanishes. The former are your average scaled semi-humanoids, the latter mini-dragons. In the sequel, they got replaced by the draconians. This also counts as By Insanity, since the only way to afford an Escapipe at this point is by selling all of your character's starting equipment. Many Ultima games feature Lizardmen as mooks.
You have to start the whole mission over. The Slithzerikai are bipedal semi-aquatic lizards or maybe crested crocodiles with rather complex backstory.
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